Add Controlling the Arena: Map Control in Tower Rush
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Controlling-the-Arena%3A-Map-Control-in-Tower-Rush.md
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Controlling-the-Arena%3A-Map-Control-in-Tower-Rush.md
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<br>In many strategy games, victory is determined by who possesses the strongest army or the most resources.<br>
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<br>In the classic arena battler layout, the map is divided by a river with only two small bridges serving as crossing points.<br>
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Holding the Line
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<br>Allowing the enemy to cross the bridge and spread out into your wider territory is a massive tactical error.<br>
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<br>A single Wizard or Executioner placed perfectly can annihilate a massive swarm while they are clumped together on the bridge.<br>
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Use cheap units to physically block the bridge.Anti-air defenses must be placed differently than ground defenses.Controlling the bridge prevents them from placing aggressive buildings.
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Creating Your Own Choke Points
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<br>This technique, known as funneling, allows you to dictate exactly where the final engagement will take place.<br>
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<br>If you place two buildings slightly apart, leaving a small gap in the middle, melee units will naturally funnel into that gap.<br>
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Arena SectionStrategic ValueThe RiverPrevents ground melee units from attacking instantly; allows ranged units to safely shoot across the gapThe Middle TileThe most valuable tile for defensive buildings; pulls units from both lanes equally and utilizes both princess towers
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The Psychological Weight of Control
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<br>This feeling of helplessness often leads them to make desperate, expensive plays that instantly lose the game.<br>
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<br>Do not just play cards randomly on the field; think about the geometry of the arena.<br>
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To learn more info about [tower rush](https://aitwen.top/vitocarmody86) have a look at our web page.
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