Add The Psychology of Overtime in Tower Rush
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The-Psychology-of-Overtime-in-Tower-Rush.md
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<br>Many players will simply throw their hands up, spam a 'Crying' emote, and stop playing cards entirely, allowing the opponent an easy, uncontested victory.<br>
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<br>This article explores the psychology of the 'clutch', why giving up is the only guaranteed way to lose, and how to execute the ultimate underdog comeback.<br>
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Exploiting Overconfidence
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<br>When a player knows they only need one final fireball or one lone Hog Rider to win the game, they become incredibly arrogant and impatient.<br>
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<br>This impatience leads to massive over-commitments of elixir. They might drop 10 elixir at the bridge, convinced it will break through your defense.<br>
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If your tower is at 100 HP, play as if it is at 4000 HP.Silence the noise.Bait their final spell.
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The Hail Mary Play
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<br>If you are hopelessly behind in overtime and defending perfectly is no longer mathematically possible (e.g. If you have any questions concerning where and the best ways to use [tower rush](https://ccn-tv.news/@michalekersey6?page=about), you can contact us at the web-site. , they are just cycling Rockets at your tower), you must execute a 'Hail Mary'.<br>
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<br>Even if you lose the base race, executing a Hail Mary is vastly superior to sitting passively and waiting to be destroyed.<br>
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The Clutch UnitThe MechanicThe Freeze SpellThe ultimate Hail Mary; completely halts their defense for 4 seconds, allowing a lone unit to deal massive unexpected damageThe GraveyardSpawns skeletons randomly directly on their tower; highly unpredictable RNG can secure the final hit even through heavy defense
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The True Test of Character
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<br>Winning a match that you dominated from the first second is satisfying, but it is ultimately forgettable.<br>
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<br>Fight for every single pixel of health, punish their arrogance, and steal the victory.<br>
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